MethLab // XRA Interactive Project Launched!

The latest innovative project from MethLab and Memory of A Broken Dimension creator XRA is now ready to be unleashed to the world!

You can play the game here: 

You will either need to install Unity 3D webplayer at the prompt, or alternatively download the package. Check the instructions below:



- Move around with the A,S,D,W keys
- Look around with the mouse
- Find the sound artefacts by following the connecting lines
- Switch the randomised loops from the artefacts when targeted by using the mouse scroll wheel
- Collect the sound artefacts by clicking the mouse button
- After collecting 3 sound artefacts from one artist you have unlocked the full track. Press the TAB key to open up the player
- Select the track in the player with the arrow keys and to play or stop the track, press the Return key


Explore, experiment, appreciate transient moments in this landscape.

If you would like to find out more about the music, check the artist and record labels links in the player menu.



MethLab ( and Datatragedy ( proud to present a unique collaboration in audio and aesthetic ideals; bringing to life the sounds of the artists represented by MethLab agency and other influential artists through the pioneering visual experiments of Ezra Hanson, creator of the highly praised game - ‘Memory of a Broken Dimension’.

The project features a startling array of experimental and fresh music (including unreleased tracks) from renowned artists including Plaster (Stroboscopic Artefacts), Broken Note (Ninja tune, Ad Noiseam), VHS Head (Skam), Vaetxh (Detund, Schematic), Machine Code (Subsistenz), Valance Drakes (Luana), Balkansky (Ad Noiseam), Oyaarss (Ad Noiseam, 3by3) and Kanji Kinetic (Mutant Bass); as well as incredible newcomers Woulg (Enig’matik) and VNDL (Hymen).

The music represents the darkly shimmering aphotic range in moods attended to by MethLab– from tear out future strains of experimental Drum and Bass, moody Techno, monochromatic Ambient, Dubstep, rude 4tothefloor and IDM.  But the music is just one part of this environment...

Set within a constantly shifting world – a disorienting, semi formless place that beguiles the eye with its complex particle physics and fluid feedback – the soundtrack takes on a life of its own. Each of the tracks is randomly split upon each loading of the game into 3 fragments, with these fragments scattered throughout the environment. The user is free to explore the fragments, switching the loop with the mouse control wheel, or collecting them by clicking. Once all 3 fragments from a track are collected, they can be unlocked in the player (accessed by pressing the TAB key) and listened to in full. The environment responds to the audio from the fragments themselves, and when the track is played back in full from the player – the world comes to life – absorbing the listener within its moodily psychedelic aesthetic grip... at moments something like staring into the burning embers of a star.

Seattle-based creator of this world, the visionary Ezra Hanson, has been busily constructing his own project, ‘Memory of a Broken Dimension’ for the past few years, with the intention of bringing it to completion in 2014. His work on the project has been described by Eurogamer as “One of the boldest, most unique aesthetics of any game this year” and by PC Gamer as “A deeply unpleasant assault of harsh lights, jagged shapes and atonal static that makes it weirdly compelling”.  The collaboration started when London-based MethLab noticed his commitment to creating original worlds, and by chance he in turn was familiar with their experimental sonic output; creating a perfect marriage of ideas.

For further information about the project or any of the artists involved please contact:

For more information about Memory of a Broken Dimension:

For more information about MethLab: